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January 04, 2003
Game Postmortem
Another interesting Gamasutra postmorten, this time on a game called Dungeon Siege. I've found these things interesting in the past. The What Went Right sections are generally good but the What Went Wrong lessons are always great. You can have fun matching both sides up against the classic development mistakes. The examples of how these errors played out, or were avoided, in real projects are very helpful in fixing the ideas in your head.
Posted by Alex at January 04, 2003 08:51 PMComments
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